hey this is nathan again, I remade because uni and tumblr weren't cooperating. But I love you guys so i'll stick around for a bit and maybe just use this to post game dev stuff or stalk you guys idk.
Catching Elephant is a theme by Andy Taylor
ok
this isn’t going to make future discussion confusing at all
Lapras-Steampunk
(Torkoal+Klingklang + Lapras)
The combustion engine on it’s back turns the two front gears, driving the flippers back and forth. This is how Lapras-Steampunk moves through the water.
it’s both really amusing and frustrating that Anamanaguchi would tag all their songs from Endless Fantasy as having a bpm of “420”
Hexels artwork made by Phil Fish, creator of FEZ:
“have you tried HEXELS yet? it’s pretty fantastic! here’s a little piece of HEXELS art by your’s truly to celebrate the release of FZ: Side Z!” - Phil (via @Polytron)
tumblr is recommending Phil Fish’s art on tumblr radar what since when
they know me too well
trying to recreate pong with some decent physics and collision detection without looking at someone else’s source code
somehow i don’t think this is right
I’m late to the party but holy crap can you say dad of the year?
“My three year old daughter and I play a lot of old games together. Her favorite is Donkey Kong. Two days ago, she asked me if she could play as the girl and save Mario. She’s played as Princess Toadstool in Super Mario Bros. 2 and naturally just assumed she could do the same in Donkey Kong. I told her we couldn’t in that particular Mario game, she seemed really bummed out by that. So what else am I supposed to do? Now I’m up at midnight hacking the ROM, replacing Mario with Pauline. I’m using the 2010 NES Donkey Kong ROM. I’ve redrawn Mario’s frames and I swapped the palettes in the ROM. I replaced the M at the top with a P for Pauline. Thanks to Kevin Wilson for giving me the lead on the tools and advice.”
I figured I should put these up somewhere so people can have a look-see, or just so it’s easier for me to reference them later on. Some of my earlier projects that I don’t have on my computer anymore/can’t upload easily have been omitted.
I’m relatively new to coding; a lot of my background is in design so most of these are pretty simple. But you have to start somewhere, and it’ll be cool to look back on these in time I think.
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Python Games/Programs (Hit the play button in the top left to start)
These are projects I worked on for an online course on coursera.org, most with small extensions to the assignment requirements. Strongly recommend the course (“An Introduction to Interactive Programming in Python”) if you want to learn Python or some basic coding in general. Don’t study my code too hard though - the course is best if you learn on your own.
Guess the Number: Try to guess a number within a defined range in a certain number of guesses. Makes simple use of a graphical user interface, with text output to the console.
Stopwatch Game: Hit start, then try and hit stop when milliseconds = 0 to win a point.
Known bugs: Hitting reset then stop will increase the #attempts by one, and occasionally the #wins as well. Will fix soon.
Pong Clone: WASD and the arrow keys to play. This is unfinished; I want to come back to it later and implement some better collision detection since the course’s version was rather simple.
Known bugs: If the ball hits a paddle’s corner, it bounces inside the paddle until it emerges from the other side. Oops.
Match/Memory Game: 16 cards to flip; game keeps track of how many moves you’ve made. I think my record is 12.
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Construct 2: “Ultra Ordinary Lad” (just a video here, no playable demos sorry)
This is a game I worked on for a University project, most of which I completed within 12 hours. It’s just 1 level, but I made it mainly to learn how to use the engine and how to make a platformer. Added in a rolling attack at the end since I felt like making something Donkey Kong Country inspired.
ahhh thanks for posting this, I keep missing these events because I haven’t been quite so active, but I still like picking these up in the case that I start working on my pokedex again/playing competitively wish I’d been notified about that Mew event earlier :cFriendly reminder that the Level 100 Deoxys event for Black/White and Black 2/White 2 starts today! Go get thy Deoxyses
loud cheers
I didn’t get much done today, but here’s another timelapse of most of my progress yesterday. Includes spritework, mapping and some scripting — though the event scripting is a bit harder to make out.
I’m not so happy with the artstyle of this on the whole so far, but it’ll be something I slowly rectify with time while I work on the gameplay and the maps. I have a good idea of the tone I want the game to have on the whole and the direction it’ll take otherwise, so adapting the art shouldn’t be too bad. Just need to make sure it’s simple enough to finish in a month and has plenty of reuseable assets. I think this dog companion’s sprite is pretty good as-is, though.